Sorry Guardian, Video Games Are Art

What is “real” art, and who gets to decide? The artist? The original inventor of art as a whole? A group of old white men sitting in a conference room? The Guardian certainly had their opinions on this topic after writing an article entitled Sorry MoMA, video games are not art when MoMA declared that Nathalie Lawhead’s unconventional video game-esque interactive zine Everything is Going to be OK was going to be featured in its galleries. Lawhead knew the criticism she was going to receive when choosing this unconventional medium but did it anyway because she refused to reduce her art to fit with traditional art standards. Her refreshing oddity of an art piece proves that art is just a form of self-expression that should be void of rules by challenging traditional conceptions of what real art can be.

The work’s opening scene brings you to a directory screen displaying the 27 interactable zine pages that ignore all forms of design principles and techniques typically seen in fine art pieces. Visually, this page looks like a mistake -- something that is broken -- because it features a fever dream of clashing colours such as bright reds, greens, and cyans, glitching page buttons, unsettling sound effects, flashing posterized graphics, and indecipherable background imagery that one could describe as anxiety-inducing and eye-straining. Lawhead does this to emphasize that although this aesthetic found on the opening page and throughout the game does not follow traditional art conventions, it does not reduce its quality as art because real art should not have any rules.

While one could get lost in the never-ending labyrinth of unusual graphics, the unconventional dialogue featuring intimate thought pieces and poetry addressing highly stigmatized topics such as suicide, anxiety, and depression shows that she is using this piece as a means of self-expression. For example, an excerpt from the piece reads: “If life were a person, I would shun life and hate life and resent life for everything that it put me through. For everything that it did to me”. The uncensored and blunt nature of Lawhead’s borderline crass comments defies the poised and refined values associated with fine art. It proves that she is not afraid to express her emotions and thoughts to their full extent, which is the main goal that real art should have.

So if all of this is true, why is there so much controversy on classifying video games as art? According to the Guardian, “No one 'owns' the game, so there is no artist, and therefore no work of art”, in other words, they believe that something has to be owned to qualify as real art. This is a flawed argument because as we’ve learned through the readings of this class, art should be timeless and speak universal truths on its own, so I believe that real art should be thought of as independent from its creator or owner, contrary to what the Guardian believes.

This dark-humoured piece embodies and accepts the broken and makes room for everyone in the fine art world by redefining what real art can be. Art shouldn’t be thought of as something that can be gate-keeped or owned by a particular group. It is a flexible and free-flowing form of self-expression that anyone can participate in. Thanks to Lawhead, everything broken, weird, rejected, or discarded can find its home here between the lines of HTML code and amalgamation of saturated colours and MS Paint-esque graphics. Artists should continue to follow in her footsteps to reclaim the fine art world to make it more inclusive and accessible to everyone. So, sorry Guardian, but video games are art.





Written by Lena Wang



Credits

This website is inspired by Nathalie Lawhead's art piece Everything Is Going To Be Ok which can be downloaded here